1-3 week time frame
Team of 4-6 that changes every round
Teamwork, iterative design, and rapid prototyping
Building Virtual Worlds (BVW) is a class at the Entertainment Technology Center of CMU that focuses on teamwork, iterative design, and rapid prototyping. For each round, a theme and an input device is designated by the instructors. Students will have 1 to 3 weeks to complete each project.
Worlds:
Anna Lee
Platform: Occulus+PS Move
Role: Producer/Environment Artist
Time: 2 weeks
Design Constraint: Guest Helps Character A to achieve a goal. Also Character A is scared of Character B
Team of 5
Action-Adventure game where the guest helps their grand-daughter out of cemetary while warding of spooky ghosts with their torch.
Blowout!
Platform: Kinect
Role: Producer/ 2D Sprite Artist
Time: 2 weeks
Design Constraint: ‘Naive Guest’+ Feeling of Freedom, No instructions should be given to guest and we should make design choices that influence the playthrough
Team of 5
Side scrolling game where the guest is wizard seeking revenge on another wizard who has blown up the protagonists home.
Xtune
Platform: Google Tango
Role: Designer/Programmer
Time: 1 week
Design Constraint: Must be an enjoyable experience for anyone to pick up and enjoy.
Team of 5
Google Tango experience where guests move in ‘real space’ to interact with objects in the virtual space which in turn affect the music that is being played.0
Cave VR
Platform: Cave VR, LeapMotion
Role: Producer/3D Artist
Time: 3 week
Design Constraint: Throughout the game/experience a story must be told to the guest.
Team of 5
The guest is a new space pilot whose base has been destroyed and now has to get to the communication station to warn Earth of impending doom. The guest must pilot his ship using a LeapMotion controller